Computer Graphics Rendering Research
I studied computer graphics and rendering under Dr. Bob Sproull, of "Newman & Sproull", the foundational book on computer graphics for more than a decade, in 1980. In 1981 I created a 3D world with not only graphics but spatial collision detection for path planning for an actual robot.
I extended my 3D-world animated robot research at SRI International (Stanford Research Institute) during the 80's. I created environments for the robots, and planned collision-free paths in simulation that were then sent to the actual robots to execute. I also wrote all the graphics routines, including the rendering engine, from the ground up.
Test rendering for a game concept to teach cultural skills for soldiers in Iraq. Note the harsh noonday shadows of the camel and the soldier on the tank. Circa 2006.